-- card: 4598 from stack: in.1 ะตะตะตะต -- bmap block id: 5373 -- flags: 4000 -- background id: 2264 -- name: How to use Hyperquackey -- part 1 (field) -- low flags: 01 -- high flags: 0007 -- rect: left=252 top=28 right=301 bottom=505 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: -- part 5 (button) -- low flags: 00 -- high flags: 0004 -- rect: left=467 top=303 right=326 bottom=495 -- title width / last selected line: 0 -- icon id / first selected line: 6720 / 6720 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp go card "Welcome" end mouseUp -- part 6 (button) -- low flags: 00 -- high flags: 0004 -- rect: left=402 top=303 right=326 bottom=431 -- title width / last selected line: 0 -- icon id / first selected line: 15420 / 15420 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp go prev card end mouseUp -- part 7 (button) -- low flags: 00 -- high flags: 0004 -- rect: left=434 top=303 right=326 bottom=463 -- title width / last selected line: 0 -- icon id / first selected line: 16560 / 16560 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp go next card end mouseUp -- part contents for card part 1 ----- text ----- First of all, if possible you should play this game on a RAM disk. This is because every time something on the screen changes, HyperCard writes it to disk. On floppies this would probably be prohibitively slow. On a hard disk, it's tolerable but not advisable. At any time, you can press the Return key to take the next logical action. For example, after you've played a round, just press Return to score it. To start the game, click the New Game button. This clears the scores,asks for players' names, and creates a card for each player. To move between players' cards, press the left and right arrow keys. To take a turn, click the New Roll button. This rolls all the cubes, clears the word lists, and starts the timer. To make a word, click on the cubes showing the letters of that word. If you make a mistake, click the Clear word in progress button. Or, shift-click on a cube to remove the last letter from the word. When the timer runs out, click the Score button and Hyperquackey will calculate your score. If the word lists are not correct (e.g., you accidentally entered a word you didn't mean to), edit them before you click on Score. To move a cube, drag it while holding down the Option key. Hyperquackey automatically keeps you from entering a word twice and entering a plural of a word you have already used in the singular. When you click the New Game button,Hyperquackey starts a new game for you with the same player as the previous game. To start a new game with a new set of players, hold down the Option key as you click New Game. You can adjust the values that Hyperquackey uses to determine when you have won, how long each round takes, and when you become vulnerable. The default values are:5000 is the winning score; each round runs 180 seconds; and at 2000 points you become vulnerable. Advanced players might wish to use values of 10000,180,0. To set these values, click Preferences. If you type invalid data on the Preferences card, it will restore the previous settings when you leave, as Hyperquackey would otherwise croak.